Buildings
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Barracks
Special accomodation and training facilities for our soldiers. -0.945 Monthly Food Consumption -2.16 Monthly Water Consumption -0.24 Monthly Fuel Consumption +0.3 Monthly Comfortable Accomodations Production

Basic Bathhouse
Wash away the grime and worries of the day -1.296 Monthly Water Consumption +0.9 Monthly Cleanliness Production

Basic Workshop
A place for tools to be repaired as best they can -1.08 Monthly Wood Consumption +0.9 Monthly Tools Production +1% All resource production.

Brewery
Fermentation barrels with whatever we can spare. -0.8505 Monthly Food Consumption -1.296 Monthly Water Consumption +0.9 Monthly Beer Production

Builder Hut
Trains more builders to keep the Settlement in good condition. +1 Building team. Slightly decrease chance of Maintenance situation. Cost increase by +50% for each builder hut is built (Round up)

Bury Bodies
A respectful way to deal with the deceased.

Cremation
A respectful way to deal with the deceased.

Fire Pit
A ring of stones cradles cheerful blaze. (essential in Winter) -1.44 Monthly Fuel Consumption +1.98 Monthly Warmth Production -2.16 Additional Montly Fuel Consumption (during winter, per Settler satisfied by this building)

Fire Station
Automatically puts out Fires if enough Water stockpiled. Slightly decrease chance of Fire situation.

Improvised Hospital
A treatment centre for infections and injuries. -0.36 Monthly Medicine Consumption +0.9 Monthly Cure Production +50% Population growth speed

Kitchen
Prepare meals out of raw ingredients -1.56 Monthly Food Consumption +0.99 Monthly Meals Production

Makeshift Carpenter
Sawdust covers the floor around a sturdy workbench. -0.72 Monthly Wood Consumption +0.9 Monthly Repairs Production

Makeshift Fire Pit
A ring of stones cradles a small but cheerful blaze. (essential in Winter) -0.72 Monthly Fuel Consumption (during warm months) +0.90 Monthly Warmth Production (during warm months) -2.16 Additional Montly Fuel Consumption (during winter, per Settler satisfied by this building)

Makeshift Kitchen
Prepare basic meals out of raw ingredients -0.78 Monthly Food Consumption +0.45 Monthly Meals Production

Makeshift Toilet
A simple wooden outhouse offers a small measure of privacy -0.648 Monthly Water Consumption +0.6 Monthly Toilet Production

Nursery
A communal space where caregivers look after young children. +0.9 Monthly Caregiving Production

Pickling
A better way to preserve Food. Slightly decrease chance of Rotten food situation.

Plague House
Automatically stops Plagues if enough Medicine stockpiled. Slightly decrease chance of Plague situation.

Small Healing Hut
A small hut filled with herbs and poultices. -0.90 Monthly Medicine Consumption +0.9 Monthly Healthcare Production +100% Fighters healing speed.

Small Marketplace
A few stalls laden with wares line a dusty street. -0.2835 Monthly Food Consumption -0.648 Monthly Water Consumption -0.36 Monthly Fuel Consumption +0.9 Monthly Bartering Production

Small Shrine
A place to pray for better times +0.9 Monthly Prayer Production

Small Tavern
A sturdy wooden building with a welcoming sign above the door -1.296 Monthly Water Consumption -0.85 Monthly Food Consumption +0.9 Monthly Gambling Production

Small Town Square
An open space with benches and tables for meeting and talking +3.6 Monthly Socialibility Production +5% max morale given from all services.

Small Training Grounds
Let off steam and build up strength -0.85 Monthly Food Consumption -1.296 Monthly Water Consumption +0.9 Monthly Duels Production +20% Fighters combat strength