Modifiers
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Ancient Graveyard
Zombies occasionally spawn in the Settlement area

Berserkers
Fighters become stronger as their health gets lower

Biomass Ferilisation
Cleansing an Infestation creates a High-Yield area.

Blind Spot
Fighters are weaker in areas with Motorways.

Blood Money
Fighters refund 300% of their cost when killed

Bold
Taunt actions are now free

Collaborative
Start with an extra Build Team and Explore Team

Combat Treatment
Fighters heal significantly faster in the Settlement

Concrete Corridor
Motorway areas are cheaper and faster to Explore.

Concrete Scars
Areas with Motorways require 2 Technology per building level

Dark Age
Increases all Technology research costs.

Deep Fenlands
The Swamps have waterlogged this region, increasing constructions Wood costs.

Dormant Graves
Claiming an area spawns Zombies

Dowsers
Settlers find more resources when Scavenging for Water

Field Blight
Grain areas produce half as much Food

Forest Stalkers
Fighters are stronger in Forest areas

Gluttons
Fighters consume 3x more resources

Golden Plains
This region has significantly more Grain areas

Guard Dogs
Zombies in the Settlement area are killed over time

Heirloom Grains
Grain areas produce twice as much Food

High Maintenance
Fighters also consume resources in Claimed areas

Hunter's Mark
Cleansing an Infestation reveals a nearby Infestation.

Impatient Population
Settlers more aggressively demand fast Goal progress

Infected Wounds
Fighters can only heal in the Settlement, but they heal faster