Mechanics
CompareAreas
Areas (internally identified as zones) are the sublocations the settlement operates in.
Authority
Authority determines the settlement's trust and what the population perceives of the player in After Inc.

Difficulty
Difficulty settings alter various mechanics and have a significant impact on the gameplay experience of After Inc..
Fighters
Fighters allow the player to defend the settlement from Zombies.
Goals
Goals are tasks that the settlement must complete to progress through a certain level in After Inc.. When a goal is completed, a pop-up bubble appears; clicking it proceeds to the next goal. Most goals are time-constrained.

Morale
Morale refers to how happy the settlement population is in After Inc. It is represented by an emoticon.
Score
The total score (and thus number of stars) is directly influenced by the following (ordered by most to least impactful):
Settlement
The settlement is where the player controls and manages the operations within After Inc. This is where most of the major mechanics and gameplay take place.
Situations
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Stamina
Stamina allows the settlement to perform any meaningful action in After Inc. It is used to explore new areas, build services, scavenge resources and build production buildings, buy Fighters for combat, and research new technologies.
Structures
Structures are ancient (pre-apocalyptic) buildings that help the player in their settlement.
Zombies
Zombies are the primary antagonists in After Inc. They are the end results of Plague Inc.'s Necroa Virus.