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Life After Death

Settlements

In the chaos, no one planned for how the survivors should rebuild - survival was all that mattered. But now, functional radio equipment found in the bunker could open up new opportunities...

Lighter

Artifacts

We ran out of cigarettes a long time ago, but the lighter fluid is still useful!

Logistics Post

Rewards

Outpost specialization, significantly increases neighboring areas' production. Requires Technology 5.

Looming Shadows

Modifiers

This region has significantly more Infested Borders

Loving

Rewards

Starting Population Traits can give more Population

Loving

Traits

This trait give player a Population boosts

Makeshift Carpenter

Buildings

Sawdust covers the floor around a sturdy workbench. -0.72 Monthly Wood Consumption +0.9 Monthly Repairs Production

3Stamina3Wood

Makeshift Fire Pit

Buildings

A ring of stones cradles a small but cheerful blaze. (essential in Winter) -0.72 Monthly Fuel Consumption (during warm months) +0.90 Monthly Warmth Production (during warm months) -2.16 Additional Montly Fuel Consumption (during winter, per Settler satisfied by this building)

1Stamina1Wood

Makeshift Kitchen

Buildings

Prepare basic meals out of raw ingredients -0.78 Monthly Food Consumption +0.45 Monthly Meals Production

1Stamina1Wood

Makeshift Toilet

Buildings

A simple wooden outhouse offers a small measure of privacy -0.648 Monthly Water Consumption +0.6 Monthly Toilet Production

1Stamina1Wood

Many Hands

Achievements

Force Children to Work

Map Reading

Rewards

Adds a chance of starting with additional explored areas.

Matchmaker

Achievements

Kill a Zombie with fire

Material

Resources

Material is an end game resource in After Inc.

Maybe It's Not As Bad As All That

Achievements

Kill 50 Zombies in a single level

Medicine

Resources

Medicine is a mid game resource in After Inc. It increases Fighter healing speed and reduces the chance of the plague situation.

Medium Well

Rewards

A larger Water production building. More efficient. Requires Technology 2.

Mega-Yield

Modifiers

High-Yield areas produce even more resources.

Mentoring

Rewards

Gain more Stamina when Population increases

Micromanagement

Achievements

Control what jobs everyone does

Mill

Rewards

Improves the efficiency of Grain Fields. Requires Technology 2.

Morale

Mechanics

Morale refers to how happy the settlement population is in After Inc. It is represented by an emoticon.

Morale +N%

Traits

Start the game with Morale increased by +N%.

Mountain Pass

Settlements

Unusually fortified ruins cover the passage through this slumbering region. The survivors must devise a clear path, before they blow their fuse...